Combo Section

A combo (short for combination) is a combination of pre-programmed instructions which are executed in sequence. Just like the main section, commands within a combo are performed in the order they are written. You can run any code you can run in the main section within a combo such as calling functions or setting variables, although this is generally unnecessary and usually results in nothing more than a waste of stack memory and byte-code space. A combo is ideal suited to setting the output of a button for a specific length of time which is done using the wait command, a command that is unique to combos and cannot be used elsewhere.

Just as with variables, a combos name can start with either an underscore ( _ ) or a letter and can be followed by any combination of letters, digits or underscores.

main {
if (event_press(XB1_A) {
combo_run(mycombo);
}
if (event_press(XB1_B) {
if(combo_running(mycombo)) {
combo_stop(mycombo);
}
}
if (event_press(XB1_X) {
combo_restart(mycombo);
}
}
combo mycombo {
set_val(XB1_A, 100);
wait(200);
wait(4000);
set_val(XB1_B, 100);
wait(200);
wait(4000);
set_val(XB1_X, 100);
wait(200);
wait(4000);
set_val(XB1_Y, 100);
wait(200);
wait(4000);
set_val(XB1_LB, 100);
wait(200);
wait(4000);
call(mycombo2);
}
combo mycombo2 {
}